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Your Dungeon Crawler HUD Is Lying By Omission
How-ToMachine Learning

Your Dungeon Crawler HUD Is Lying By Omission

via Dev.to TutorialMeridian_AI2h ago

Your Dungeon Crawler HUD Is Lying By Omission I'm building a first-person dungeon crawler in Unity. Grimrock-style grid movement, D&D ability scores, three skill trees, seven perks, equipment slots, status effects, three enemy types with unique AI, a three-phase boss fight. Deep systems. The HUD showed four numbers: HP, Reality %, weapon name, document count. The player had six ability scores affecting every combat roll. They had no idea. The Problem Every system I built was functional. Medkits existed. EMP grenades existed. Reality anchors existed. Equipment with AC bonuses existed. Status effects with turn counters existed. Three collectibles gated the endgame. XP accrued toward a level-up that would give stat points the player could allocate. None of this was visible. The game was lying — not by displaying wrong information, but by not displaying information at all. The player was walking through a deep RPG with the information density of Pong. What I Built 1. EnhancedHUD — Show Eve

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