
When should you use SSE vs Polling vs WebSockets?
When building real-time applications, developers usually consider three approaches: Polling Server-Sent Events (SSE) WebSockets At first, they may seem similar. But choosing the wrong one can lead to performance issues, complexity, or scalability problems . Letβs break them down clearly. π 1. Polling β The Simplest Approach Polling means the client repeatedly asks the server for updates. Example: Client β βAny update?β Server β βNoβ Client β βAny update?β Server β βNoβ Client β βAny update?β Server β βYesβ β Pros Very easy to implement Works everywhere β Cons Wastes bandwidth (many useless requests) High server load Delayed updates β‘ 2. Server-Sent Events (SSE) With SSE, the client opens a single connection and waits for updates. Client β open connection Server β send updates when ready Server β send updates when ready SSE uses standard HTTP and the browser API: EventSource β Pros Efficient (no repeated requests) Simple to implement Built-in reconnection Works over HTTP β Cons One-way
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