
When a Memory Pool Actually Helps in Go Logging
When you build a high-throughput log pipeline in Go, the garbage collector quickly becomes one of your biggest bottlenecks. Every log line means new allocations: buffers, temporary structs, parsed JSON trees, and so on. At some point, you start wondering: is it time to use a memory pool? In this post I’ll walk through a simple pattern using sync.Pool and explain when it is (and is not) a good idea for log pre-processing. The basic pattern For log processing, the most common thing to pool is a reusable byte buffer or struct used per log line. var logBufferPool = sync . Pool { New : func () any { buf := make ([] byte , 0 , 64 * 1024 ) // 64KB buffer return buf }, } func handleLog ( raw [] byte ) { // 1. Take a buffer from the pool buf := logBufferPool . Get () . ([] byte ) // 2. Use it for parsing / masking / rewriting buf = buf [ : 0 ] // reset length, keep capacity buf = append ( buf , raw ) // do your processing on buf // 3. Return it to the pool buf = buf [ : 0 ] logBufferPool . Put
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