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What makes a good hero section in the age of AI

What makes a good hero section in the age of AI

via Dev.to WebdevJordan Peterson

The secret to a great hero section in 2026 isn't knowing how to code animations from scratch. It's knowing what to ask for. The new design literacy Two years ago, building a landing page like Video Effect Vibe's hero meant hiring a designer, a frontend dev, and probably a motion specialist. Now? You need to know the right words. Terms like parallax scrolling , PullWords effect , Gaussian blur , immersive scroll-driven animations — these aren't just fancy vocabulary. They're instructions. Drop "parallax hero with a PullWords text reveal and depth-of-field blur" into the right AI tool, and you get what used to take a team two weeks. That's the shift. Design literacy moved from "can you build it?" to "can you describe it?" The tools that make it work Two Claude Code skills changed how I approach hero sections: impeccable — a set of granular, scoped and actionable design directives that animates, overrides, hardens, quiets your design /frontend-design — the actual builder. It reads your im

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