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We Found a Memory Ordering Bug in Every Major Browser Engine — Here's the Fix
How-ToWeb Development

We Found a Memory Ordering Bug in Every Major Browser Engine — Here's the Fix

via Dev.to WebdevTodd Tanner2h ago

While building a .NET-to-WebAssembly GPU compute library ( SpawnDev.ILGPU ), we hit an "impossible" race condition: our multi-worker barrier synchronization worked perfectly with 2 workers but failed catastrophically with 3+. After weeks of isolation, we traced it to a memory ordering bug in Atomics.wait that affects V8 (Chrome/Node.js), SpiderMonkey (Firefox), and ARM devices . We've filed it as Chromium Issue #495679735 , built a minimal reproducer with a live demo , and shipped a proven workaround. The Bug in 30 Seconds When 3+ Web Workers synchronize using a generation-counting barrier with Atomics.wait / Atomics.notify : Workers write data to SharedArrayBuffer Workers enter a barrier (atomic arrival counter + generation bump + wait/notify) After the barrier, workers read each other's data Expected: All workers see all other workers' writes after the barrier completes. Actual: Workers whose Atomics.wait returns "not-equal" (because the generation was already bumped before wait was

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