
Unreal Engine 3D Fluid To Flipbook
I always wanted to create blood VFX using alembics but that turned out to be a bit high end effect which can have a huge file size, it still is perfectly fine to use it for high fidelity games, but it obviously doesn't scale well enough. All this time unreal engine had a built-in solution to convert your fluid simulations into flipbooks which you can then use in your particle effects. In this section I will go over how to extract flipbook textures from Grid3D_Gas_ColoredSmoke . Create a Gas 3D simulation from particle system Open up this Niagara asset and click on the Baker button In the Bake menu adjust your camera so you have the particle at the center of your screen In the Bake menu adjust your camera so you have the particle at the center of your screen. Set name, frame size is best kept at 128, Use Texture Atlas Size to set the resolution 1K or 2K is best for games, Then Click on the Bake button mentioned with a green arrow. This will generate a texture atlas like this: Creating O
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