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Two of My Most Significant Clients Came From a Text-Based Browser Game

Two of My Most Significant Clients Came From a Text-Based Browser Game

via Dev.toAaron Zara

A 20-year lesson in trust, reputation, and why the medium never mattered. Two of my most significant client engagements in the last 20 years came from a text-based browser game. No LinkedIn. No referrals. No cold outreach. A game. No graphics. No animations. No sound. Just text, numbers, and decisions. My college friends called it "The Amazing 3D Game." They weren't being kind. While everyone else in the computer shop was deep in DOTA or Counter-Strike, I had a browser tab open on the side running turns. I was usually the last one to load into matches, always on alt-tab, squeezing in decisions while the lobby waited. Everyone knew what I was doing. I was equally good at DOTA and CS. Good enough that we joined tournaments, and in DOTA my friends trusted me to lead the team. Other groups would come to the computer shop specifically to challenge us, money on the line. TR just fit differently. DOTA and CS end in 20-30 minutes. TR ran for 2 months per set. Turn-based, so you spend your turn

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