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The Surprisingly Deep Problem of Generating Random Numbers
NewsWeb Development

The Surprisingly Deep Problem of Generating Random Numbers

via Dev.to JavaScriptMichael Lip3h ago

In 1955, the RAND Corporation published "A Million Random Digits with 100,000 Normal Deviates," a book containing exactly what the title describes. They generated the numbers using an electronic roulette wheel connected to a computer. The book is still in print. Its Amazon reviews are legendary. Generating random numbers seems trivial until you understand the requirements. For a dice game, Math.random() is fine. For a lottery, it's legally insufficient. For cryptography, it's dangerously inadequate. The modulo bias problem A common pattern for generating a random integer from 1 to 6: Math . floor ( Math . random () * 6 ) + 1 This works because 6 divides evenly into the possible outputs. But what about generating 1 to 5? Math.random() returns a floating-point number with 2^53 significant bits. 2^53 is not evenly divisible by 5. Some values (1 and 2) are very slightly more probable than others (3, 4, 5). The bias is tiny (on the order of 10^-16) and irrelevant for most applications. But

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