
The Seven Deadly Sins of MCP: Road to Redemption
Recognizing the sins is not enough. The hard part starts when a team decides to remove them from a real system that already has users, deadlines, demos, and internal dependencies. That is when the road gets real. The broad tool already has three downstream consumers. The noisy response format already shaped prompt logic in another service. The clever abstraction already has defenders because it reduced boilerplate six months ago. By the time a team agrees that the system needs cleanup, the sins are usually no longer isolated bugs. They are part of how the organization has learned to work. That is why remediation is not just a technical exercise. It is also a cultural one. Greed and Lust force awkward conversations about who actually owns production access. Sloth and Wrath surface whether the team has been treating observability and failure design as first-class engineering work or as cleanup for later. Pride is especially political because the fix often means deleting an internal abstr
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