
The Logistician System - A new series of fixes launching soon for Emstrata
Most of the time on Emstrata, continuity is solved. There's still a couple hiccups and types of stories that it seems to struggle with (and I'm working on ironing those out too). A couple patterns keep popping up, from my experience: The map doesn't keep up to the reality of the simulation if you move around a lot or go far distances within a turn. Overall, the map tends to lag and this can cause location-based issues in later turns. Sometimes the simulation takes a left turn and there's not an obvious mechanism to unravel the correct, but directionally wrong storyline (you can technically protest it, but that's not obvious and doesn't give you any interesting ideas to play with). Sometimes you may forget what has happened in a sim that you're revisiting after a long period of time or you're just interested and tracking the old lore of your sim and there's no current method to do that. You want to interact with an artifact but don't want to spend a turn doing something so minor. Anyway
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