Back to articles
The Impatient Programmer's Guide to Bevy and Rust: Chapter 1 - Let There Be a Player

The Impatient Programmer's Guide to Bevy and Rust: Chapter 1 - Let There Be a Player

via Dev.toFebin John James

This is chapter 1 of my rust-bevy tutorial series "The Impatient Programmer's Guide to Bevy and Rust: Build a 2D Game from Scratch". I will be going in-depth into bevy and game development in this series, also cover NPCs powered by AI Agents. Join our community to be updated on new releases on this series. Source code for this chapter is available here . These were also published in my blog . The first 7 chapters are free to read. The paid ebook includes chapters 8-11+, and I'm actively working on more content. Here’s what you will be able to achieve by the end of this tutorial Setup Instructions If you haven't setup rust yet, please follow the official guide to set it up. Create a fresh project: cargo new bevy_game cd bevy_game Open Cargo.toml and add Bevy: [dependencies] bevy = "0.18" I am going to assume you have programming experience in any one language like javascript or python. Thinking in Systems What do we need to build a simple game that allows player to move from keyboard in

Continue reading on Dev.to

Opens in a new tab

Read Full Article
3 views

Related Articles