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The Hidden Cost of Legacy Infrastructure in Asset-Heavy Game Development
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The Hidden Cost of Legacy Infrastructure in Asset-Heavy Game Development

via DZoneSasha Medvedovsky

Game developers spend endless engineering hours optimizing shaders, draw calls, and memory footprints. Solutions for runtime performance have advanced dramatically over the last decade, but the production pipeline hasn't kept pace. While engines like UE5 have revolutionized what we see on screen, the “pipes”, the version control systems (VCS) we use, have remained virtually static for over 20 years. This has created a pipeline performance plateau. Today, the most critical bottleneck for a studio is no longer at the runtime level of the CPU or GPU; it is in the development pipeline through the operational drag of legacy version control . The Obvious Choice is Git - or Is It? For a long time, the consensus was that for standard software engineering, Git is THE go-to tool. Its decentralized nature and branch-based workflows changed how we work and enabled parallel development. But the narrative is shifting. As we move into the agentic era, Git’s decentralized architecture is becoming a fu

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