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Stop Designing Screens. Start Designing Systems.

Stop Designing Screens. Start Designing Systems.

via Dev.to WebdevPixeliro

Stop Designing Screens. Start Designing Systems. Most frontend teams think in components. Buttons. Cards. Modals. It works — until it doesn’t. As products grow, things start to break: UI becomes inconsistent Colors drift across pages Dark mode turns into a mess Refactoring design becomes expensive I ran into this problem multiple times. And I realized something important: The issue isn’t components. The issue is that components are not the source of truth. The missing layer Most workflows look like this: Design → Handoff → Code → Drift Even with tools like Figma, maintaining consistency at scale is difficult. Because we’re designing surfaces — not systems. A system-first approach I started restructuring UI like this: Color → Tokens → Semantic Roles → Components → Templates 1. Tokens Instead of hardcoding values: --brand-primary-500 --neutral-900 2. Semantic roles --interactive-primary-bg --text-primary --surface-base Now components don’t care about actual colors. 3. Components .button-

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