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Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items
How-ToTools

Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items

via Dev.to TutorialHALO5h ago

Download If you are interested, you can download the latest environment from the link in the Avalanches-Release2.x.y.y.zip in Assets from the release tag of the following site (Avalanches release version 2.x.y.y). https://github.com/halo1234/Avalanches/releases System Screen (ModSystem) Normally, games have a system screen to change settings and such. ModSystem is what implements that. Building the System Screen When you load ModSystem, several tags become available. Building the system screen is done with the system tag. For now, we will continue the explanation using GOKI2's default buttons and sliders without images. It is also possible to use images. (In the manual, the <id>_storage attribute is the item where you specify the image file) Setting the Page Size and Other Properties of the System Screen First, set the position and size of the page. After that, specify things like the sound effect for clicks. @system_option page_left=0 page_top=30 page_width=800 page_height=570 click_s

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