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SimpleQuest - Dev Log - Entry #1
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SimpleQuest - Dev Log - Entry #1

via Dev.toGreg Bussell

GitHub Repo | SimpleQuest "Just rip the guts out, tape it back up, and ship it already." With an hour to go before the final deadline and our mission manager in pieces on the table in front of me, there was really no other option. It simply can’t blow up the game, not this close to the end of the jam. We have to ship something. So I did the only thing left: I tore out the interfaces, left the soft references bleeding on the floor, and bound every single class together so tight that any sailor would be impressed. We made it. Just under the wire! USS Proteus would embark, complete with the friendly voice of mission control to guide you on your fantastic voyage through the anatomical wonders within the human body, step by step. Our week-long sprint ended with a shipped game jam entry that landed roughly in the same ballpark as our shared vision, a success by any measure. And yet. I couldn’t help but look at the dead code in the mission manager, like a heap of parts - bits and pieces of so

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