
ShowDev: I'm building a real-time chat-controlled map engine, and I need help breaking the expansion logic.
Hey everyone, I'm a software engineering student, and I've been spending my free time building a backend engine that turns a live chat into an interactive, real-time hex-grid map war. To be 100% transparent: This channel isn't monetized, and I'm not looking for views. I'm literally just a dev trying to stress-test my logic in a live environment. Right now, the server reads commands (like !spain or !US) and allocates hexes based on a basic expansion algorithm. But because I'm the only one testing it, I can't see how the engine handles concurrent requests, conflicting borders, or queue bottlenecks. If anyone has a few minutes to spare, I have a live visualizer running right now. I'd be incredibly grateful if you could jump in, drop a few country codes in the chat, and actively try to break the logic or overload the system: https://www.youtube.com/live/6pYEYrUfSUc I'm specifically looking for feedback from other devs on: Concurrency: Does the map update smoothly when multiple people send
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