Q-Learning from Scratch: Navigating the Frozen Lake
Imagine you're standing on a frozen lake. Your goal is on the far side, but there are holes in the ice — fall in and it's game over. Worse, the ice is slippery: when you try to go right, you might slide up or down instead. You have no map, no instructions. All you can do is try, fail, and gradually learn which moves lead to safety. This is exactly what Q-learning solves. The agent learns a value for every state-action pair — "how good is it to take action A from state S?" — purely from trial and error. No model of the environment needed, no supervision, just rewards. By the end of this post, you'll implement Q-learning from scratch, train an agent to navigate OpenAI's FrozenLake environment, and understand the Bellman equation that makes it all work. You'll also see why exploration matters — and what happens when an agent gets greedy too early. The algorithm was introduced by Watkins (1989) in his PhD thesis and its convergence was proven by Watkins & Dayan (1992) . The Problem: Frozen
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