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Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block

Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block

via Dev.toNivando Soares

Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block The previous checkpoint made frame 998 a real ownership anchor. That was useful because 998 is the first frame of the direct bridge-extracted 998..1005 block. But an anchor at the start of a block is still only half the story. The next question was the obvious one: does the same ownership model stay intact all the way to the end of that block? This checkpoint answers that question at frame 1005 . Why 1005 was the right next frame 1005 already mattered in the repo for a few reasons: it is the end of the first direct bridge-extracted 998..1005 block earlier callback-state notes already said it was still inside 01:9FE5 the bridge-visible renderer docs already treated 998..1005 as one coherent surface But those were still mostly continuity notes. The repo needed a live producer trace on 1005 itself to say something stronger: not only does the block start inside the same ownership family the whole blo

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