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Platform Readiness: What Every Developer Needs Before Hitting Submit

Platform Readiness: What Every Developer Needs Before Hitting Submit

via Dev.toOcean View Games

You have built your game. It runs well, the QA pass is clean, and you are ready to ship. Then you submit to the App Store and get rejected for a missing privacy manifest. Or your PlayStation build fails certification because the game does not handle controller disconnection correctly. Or your Google Play listing gets flagged because your data safety declaration does not match your actual data collection. These are not edge cases. They are the most common reasons game launches get delayed, and they are almost always avoidable with proper preparation. At Ocean View Games, we have submitted games to the Apple App Store, Google Play Store, and assisted with console certification submissions across PlayStation, Xbox, and Nintendo Switch. We have also been rejected, and learned from every rejection. This post is the consolidated knowledge from those experiences: the requirements that catch developers off guard, the integrations you cannot skip, and the pre-submission checklist we use before

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