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Phase 5 Final Game Shipped — Doodle Jump Clone Live on 7x.games

Phase 5 Final Game Shipped — Doodle Jump Clone Live on 7x.games

via Dev.to JavaScript7x Games

Phase 5 is Complete! šŸŽ‰ The final game of Phase 5 just went live on 7x.games — a Doodle Jump clone built from scratch with vanilla JavaScript and Next.js. šŸ‘½ Play Doodle Jump Free How I Built It The core mechanic of Doodle Jump is surprisingly tricky to get right in a browser: The main challenges: Infinite upward scrolling without actually moving the character up — instead the platforms move down Procedural platform generation that feels fair but gets progressively harder Mobile touch controls alongside keyboard support Enemy spawning at higher scores without making it impossible Tech used: Rendering → Canvas API Game loop → requestAnimationFrame Controls → Keyboard + Touch events Storage → localStorage for high scores Framework → Next . js 14 Language → Vanilla JavaScript The Infinite Scroll Trick Most beginners try to move the character upward. The correct approach is the opposite: // Wrong approach āŒ character . y -= jumpForce // Correct approach āœ… // Keep character centered, move eve

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