
One Saturday, One AI-Powered Pirate Ship Battle Game, Built in ~7 Hours
How did you spend your Saturday? Following up on those weekend vibe-coding sessions where AI turns prototyping into actual fun (indie game MVPs at warp speed)... I randomly thought about a super simple ship battle game, tiny pirate ships, one cannon each. Nothing AAA, just basic fun. (There was some old game like this that got buried on IGDB, but whatever.) Challenge: how fast can I actually get this playable? Started at 1:21 PM with a Lovable prompt. By 8:45 pm I was texting my wife: "Done + " Total ~7 hours, including a 2-hour shopping trip + dinner break. Journey went like this: Frontend & basics (~2 hours) Used Lovable because credits were there, not married to it over Claude or anything, just whatever gets the job done fast. (People ask why not X tool; honestly doesn't matter as long as you ship.) In ~2 hours: proper ship maneuvers, shooting, game menu, health bars, the works. All browser-based. Synced to GitHub. Backend & multiplayer magic (the painful but rewarding part) Pulled
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