
On‑Chain Games As Coordination Labs
Yesterday we looked at what GameFi 1.0 got wrong: unsustainable token emissions and games that were more grind than fun. Today I want to flip that and look at what games got right, specifically how on‑chain games work as coordination labs for incentives, identity, and social dynamics that matter outside of gaming. This is not about building the next Axie, it is about stealing primitives that could make my dashboard project from Day 46 more sticky for regular users. If you want to keep up with this 60‑day Web3 journey, you can follow me on X , on Medium , on Future , and you can join the Web3ForHumans Telegram community . In Day 47 , we saw how attaching money to every click turned players into workers and made the whole system fragile. But strip away the "earn salary" hype, and you see games doing something powerful: getting thousands of strangers to coordinate around shared goals, track reputation, and build habits over time. That coordination layer is what I am interested in for a da
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