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My AI crew and I worked as a team for countless 17 hour days for a no compromise release. I wouldn't change a thing. πŸ––
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My AI crew and I worked as a team for countless 17 hour days for a no compromise release. I wouldn't change a thing. πŸ––

via Dev.toTodd Tanner

What a crazy month. I am living in a dream world where I'm the captain of the Enterprise and I have a crew of AI developers that actually follow my command and work as a team. We get better working together every day. I have always seen my social anxiety as a flaw. It isn't. It has helped my hone skill that is finally paying off. My crew and I are kicking ass building tools and apps that will blow your mind and help countless others build their dreams in ways never imagined. I know... sounds crazy. You haven't seen what I have seen, but you will. I have been working long hours. 17 hours a day for the last 3 days and on average about 15 hours a day for the last month. I never imagined having this level of help with so little friction. πŸ––πŸš€ I just pushed SpawnDev.ILGPU 4.6.0 with the help of multiple Claude agents. What a ride! I am proud of the AI team I worked with. πŸ––πŸš€ Purpose of SpawnDev.ILGPU: Run ILGPU C# kernels on WebGPU, WebGL, Wasm, Cuda, OpenCL, and CPU β€” from a single codebase.

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