
I'm a backend engineer with zero game dev experience. I built a browser game anyway — it got 5,000+ views on Reddit in 2 days.
First, just try it. Ego Clicker — a browser clicker game about growing your following as an influencer. 🔗 Play: https://egoclicker.com 🔗 itch.io: https://yuma-0501.itch.io/ego-clicker 48 hours after posting to Reddit, I opened Google Analytics and saw numbers I'd never seen before. I had almost zero game development experience. Never touched Unity. I'm a backend engineer who knows React and TypeScript — and I built a browser game without a game engine. Here's how it went. 1. Why I decided to build something There was a period where I was looking for side income. I work as a cloud and backend engineer, and I kept looking for ways to make money in my spare time. I explored freelance contracts, but nothing fit around my day job. Months passed. Then I decided: just build something. I had options — a utility tool, a SaaS, a library. But in the end, I chose a game. 2. Why a browser game with no engine My strength is building browser applications. So why not build a game that runs entirely in
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