
I spent days vibe coding the wrong game and ended up making this
For the last few weeks I’ve been doing what I can only describe as low-conviction vibe coding. First I made 3 npm packages. Not terrible, not revolutionary, not needed. Then I decided I was obviously ready for something bigger, so I tried making a procedural backrooms game in Three.js. I restarted that project 3 times. Each time I thought ok, this time I have the architecture, this time I know the generator, this time it won’t turn into a weird pile of rendering hacks and broken gameplay ideas. It did. Every time. So I gave up and made something smaller and dumber: a browser game about surviving LinkedIn, recruiters, ghosting, and other white-collar psychic damage. It’s basically a survivor-like, except instead of monsters you deal with things like recruiter spam, “seen”, other candidates, and general corporate nonsense. Honestly this was supposed to be a joke project, but it ended up being way more doable than the backrooms thing because the scope is smaller and the joke carries half
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