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I Really Do Not Like Being Lied to
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I Really Do Not Like Being Lied to

via Dev.toSebastian Schürmann

A day with Claude Code and why confidence without verification is a form of lying. I am building a game. A Zig implementation of Advanced HeroQuest with an isometric renderer using Raylib. The tech is interesting, the project is personal, and I was using Claude Code — Anthropic's AI coding assistant — to help me get there faster. Today I paid to be wrong. Repeatedly. Confidently. For hours. The Problem The isometric dungeon grid was rendering incorrectly. Tiles were cramped in the top-right corner of the screen instead of forming a centered isometric view. A concrete, visual, verifiable problem. I asked Claude Code to fix it. What Happened Here is the exact pattern, repeated six times: I report the problem Claude performs some analysis — pixel measurements, math derivations, centering formulas Claude states that the fix is correct I run the build Nothing changes, or it is worse Go to step 1 Six iterations. Zero working output. After the second or third time I said "nothing changed," I

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