
I Built a Sprite Sheet Tool That Runs Entirely in the Browser (No Uploads, No Backend)
I Built a Browser-Based Sprite Toolchain (Video → Atlas, Packing, Compression, No Backend) Most sprite workflows are fragmented. You end up using one tool to extract frames, another to pack atlases, another to compress, and something else to convert formats. On top of that, most tools require uploads or paid features. I wanted a single pipeline that handled everything, without a backend. So I built a browser-based sprite toolchain that runs entirely client-side and didnt charge an arm and a leg https://ilovesprites.com What It Does The tool covers the full sprite workflow: Input and Conversion Convert video or GIF to a sprite sheet with configurable FPS and scale Convert video to GIF or MP4 Extract frames from video or GIF and download as a ZIP Atlas and Packing Pack multiple images into a single texture atlas Supports MaxRects, Shelf, and Grid packing Duplicate sprite detection (alias packing) Optional power-of-two sizing, padding, extrusion, and trimming Editing and Utilities Split s
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