
I Built 27 Browser Games in 2 Weeks — Here's What I Learned About Shipping Fast
Two weeks ago, I had zero published games. Today, I have 27 playable browser games live on the internet. No game engine. No framework. No server. Just vanilla JavaScript, HTML5 Canvas, and an unhealthy amount of caffeine. This is the story of how I went from "I should make a game someday" to shipping 27 of them — what worked, what failed, and the surprisingly transferable lessons I picked up along the way. Why I Started: The $0 Experiment I've been building side projects for a while — dev tools, a budget tracker, small utilities. But I kept noticing something: games get traffic . People Google "free online snake game" way more than "free online JSON formatter." So I set myself a challenge: build as many browser games as I could in two weeks, with three hard constraints: Browser-only — no downloads, no installs, no app stores No server — static files hosted on GitHub Pages Monetization-ready — each game had to have at least a "pay what you want" link The idea wasn't to build the next Wo
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