
I Built 100 Interactive 3D Web Components β All Open Source π
Over the past few weeks, I built a massive library of 100 interactive, physics-based 3D web components using React, Tailwind CSS, and Framer Motion. The challenge? Zero WebGL. Everything runs on the DOM with hardware-accelerated CSS transforms, achieving a locked 60FPS even on 8GB RAM laptops. GitHub: 100 3D Web Elements What's Inside? The library covers 10 categories spanning 100 components: Immersive Backgrounds Aurora Mesh with procedural SVG noise film grain overlay Prismatic Volumetric Light Beams with SVG crystal masking Obsidian Frosted Glass with a reactive violet magma core that tracks your mouse Topographical Cyber-Grid with gravity wells rendered on HTML5 Canvas Micro-Interactions Command Palette (βK) with Framer Motion layoutId gliding highlight physics AI Neural Input with a rotating conic-gradient mask and star particle eruptions on keystroke Magnetic Blend Cursor with velocity-driven squash & stretch physics Dynamic Island CTA that morphs its shape based on scroll veloci
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