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How to use Timberborn 🦫 (yes, the beaver city-building game) as a database 💾

How to use Timberborn 🦫 (yes, the beaver city-building game) as a database 💾

via Dev.to WebdevPascal Thormeier

So, one of my favourite games lately, Timberborn , has released its 1.0 version and finally left early access. For those who don't know it, Timberborn is a city-building strategy game. In this game, the player takes over the role of a ruler of a beaver colony - after humans (or hoomans, as they're called in-game) vanished from the face of the planet, the beavers took over. There's resource gathering, taking care of your beavers' different needs, building complex water-based power networks, factories, transportation, etc., etc. Or, a database, in my case. There are 3D water physics, different seasons such as droughts, where you need to retain water and bad tides, where new water entering the map is polluted and harmful to beavers. Since the initial release in 2021, many features have been added. And the latest update broke the game for me a bit. Because they added automation features. These automation features include various sensors for detecting bad tides, water flow, etc. They even a

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