
How to Take Screenshots in Node.js Without Installing Puppeteer
Your CI/CD pipeline is failing. Again. Error: Failed to launch the browser process /home/runner/work/app/app/node_modules/puppeteer/.local-chromium/linux-1022525/chrome-linux/chrome: error while loading shared libraries: libatk-1.0.so.0: cannot open shared object file You add another system dependency to your install step. Your Docker image gets bigger. Your CI build takes longer. Your production deployments slow down. Then next month, Chrome updates. Your Puppeteer version is incompatible. You spend a day debugging. There's a better way. You don't need Puppeteer in your application. You need screenshots. Those are two different things. The Puppeteer Problem in CI/CD When you install Puppeteer, you're not just installing a Node module. You're installing: Chromium binary (100–200MB) System libraries (libX11, libxkbcommon, libgconf, libatk, libpangocairo, etc.) Font rendering dependencies GPU acceleration libraries (optional but recommended) Your Dockerfile becomes: FROM node:18 # Instal
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