
How-ToMachine Learning
How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribution
via HackernoonIshan Pandey
The global Web3 gaming market is expected to hit $37 billion in 2025. Most platforms spend more on user acquisition than on product, chasing anonymous wallets through paid ads and influencer drops. KGeN's answer is to build a system where users are verified through real behavioral signals, gaming history, and even biometric anchors.
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