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How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribution
How-ToMachine Learning

How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribution

via HackernoonIshan Pandey13h ago

The global Web3 gaming market is expected to hit $37 billion in 2025. Most platforms spend more on user acquisition than on product, chasing anonymous wallets through paid ads and influencer drops. KGeN's answer is to build a system where users are verified through real behavioral signals, gaming history, and even biometric anchors.

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