FlareStart
HomeNewsHow ToSources
FlareStart

Where developers start their day. All the tech news & tutorials that matter, in one place.

Quick Links

  • Home
  • News
  • Tutorials
  • Sources
  • Privacy Policy

Connect

© 2026 FlareStart. All rights reserved.

Back to articles
How I Instrumented a Bevy Game with Telemetry (Spans, Metrics, Logs)
How-ToTools

How I Instrumented a Bevy Game with Telemetry (Spans, Metrics, Logs)

via Dev.to TutorialMarc-Antoine Desroches1mo ago

I wanted to document how to instrument a Bevy game with telemetry, so I ended up writing one. The plan was simple — write a tutorial showing how to integrate Micromegas (a telemetry framework) into a Bevy game. Spans, metrics, logs, the full picture. Problem: I needed a game to instrument. So I built one over the weekend. A Pac-Man clone loosely based on Voltaire's Candide — weapons escalate from brass knuckles to chainsaw, luxury items make you look ridiculous, and the narrator loses his mind as the violence escalates. The final level is a quiet garden with no enemies. But the point is the instrumentation. Why Observability in a Game? Games generate thousands of events every 1/60th of a second. Frame times, physics ticks, AI decisions, input handling — when something goes wrong, println! debugging won't cut it. You need structured telemetry you can query after the fact. Micromegas collects logs, metrics, and traces in a unified format with 20ns overhead per event. It can handle 100k e

Continue reading on Dev.to Tutorial

Opens in a new tab

Read Full Article
21 views

Related Articles

Android Remote Compose:讓 Android UI 不用發版也能更新
How-To

Android Remote Compose:讓 Android UI 不用發版也能更新

Medium Programming • 3d ago

How-To

Learn Something Old Every Day, Part XVIII: How Does FPU Detection Work?

Lobsters • 3d ago

“Learn to Code” Is Dead… Learn to Think Instead
How-To

“Learn to Code” Is Dead… Learn to Think Instead

Medium Programming • 3d ago

How-To

How One File Makes Claude Code Actually Follow Your Instructions

Medium Programming • 3d ago

LeetCode Solution: 121. Best Time to Buy and Sell Stock
How-To

LeetCode Solution: 121. Best Time to Buy and Sell Stock

Dev.to Tutorial • 3d ago

Discover More Articles