
From Nostalgia to Code - Building a MU Online Server in Rust
From Nostalgia to Code: Building a MU Online Server in Rust Somewhere between 2005 and 2009, my younger self spent almost all the time in front of a computer playing MU Online, one of the best MMORPGs in history if you ask me. Cybercafes with friends, deploying private servers from guides I barely understood, staying up way too late. Even many years later, every now and then the nostalgia kicks in and I end up playing again with friends to relive the good old times. Last year, out of pure curiosity, I was looking on GitHub for MU Online projects and found a very interesting repository: OpenMU . These guys created a customizable server for MU Online using C# from scratch. That is amazing, hats off to them. So I thought, why not use this repo as a reference to write a server in Rust ? My intention isn't to fully rewrite their project. I just want to learn how one of the best games of my childhood works under the hood and have some fun in the process. I started by cloning their project an
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