
From Cardboard to Code
The design challenge isn't understanding board games. It's turning prose rules into structures a software team can actually act on. There are thousands of board games. Most of them contain fascinating design work: carefully balanced economies, elegant interaction models, loop structures refined over years of playtesting. Almost none of them exist as digital games. The barrier is real work — translating a 40-page rulebook into a game design document, a feature backlog, an architecture diagram, user stories — before a single line of code is written. RuleForge automates that translation. You hand it a PDF. It hands you a developer bundle. What it actually does At its core, RuleForge is a suite of Claude Code slash commands stored in a .claude/commands/ directory. Each command is a focused AI workflow targeting one specific phase of the board-game-to-digital-game translation process. They can be run individually, or chained together through the main /ruleforge pipeline command. The full pi
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