
dxgi.dll funny
Hello everyone, I’m going to make a very simple demonstration purely for educational purposes. You can have your own “legit” ESP for FiveM by taking advantage of open-source tools, leaving no traces for screen capture tools or other server-side protections. Let’s start with the requirements: Download ReShade from the official repository ( github ) Visual Studio 2022+ D3D9 SDK First: With reshade-master downloaded, open it in Visual Studio and load the solution. Usually reshade.sln Second: Let’s prepare the ESP. If you already have yours (which I doubt — otherwise you would have done this a long time ago), in my case I have mine which I’ll provide below. There are 6 files: esp.hpp , types.h , class.h , functions.hpp , xor_func.hpp , xor_string.hpp . esp.hpp → https://github.com/zljxl/reshade_devto/blob/main/esp.hpp types.h → https://github.com/zljxl/reshade_devto/blob/main/types.h xor_func.hpp → https://github.com/zljxl/reshade_devto/blob/main/xor_func.hpp xor_string.hpp → https://githu
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