
Dustwalker - The beginning
It's been a while since I played with Godot. I have a series posted here from a few years ago (pre-chatgpt) when I made some good progress on a game. I never did finish that project, but it was a lot of fun to start to learn the technologies behind game development. Later I made a game jam entry where I experimented with crude 2d assets that were AI generated. All fun stuff. Today though, with things like Codex, LLMs have completely changed how I approach coding projects. Since ChatGPT, I've made a fairly large, non-game, project ( ReciScan ) that evolved along with the AI tech. In the beginning 100% of the code was hand written. But slowly new features become easier to add by first consulting an LLM, then copy/pasting, and more recently I hardly do more than describe and test for certain features. I've even added functionality that was well beyond my ability a few years ago just by "vibe coding". I spent over a decade as a professional developer. I know enough to use the best tool for
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