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Devlog 3

Devlog 3

via Dev.toNo_Arms_studio

< there has been a large gap between the last devlog that I posted, sorry about that I am not good at sticking to plans I make in my head. This is why I made a Milanote board (Which is a fantastic website BTW I recommend it a lot) and now I am back to explain the very bare bones plan for my game. So basically I am going to make a game that has a very small rain world like environment where the player progresses like Minecraft in the tool and resource sense but much slowing in progression. The bare bones lore is that an alien race came down to earth and waged war and then put the surviving prisoners in containment cells to test on. The way that the ecosystem will work is there is a semi large area and when one animal dies another of the exact same genetic structure will be released into the environment. All animals at night will go back to their homes which are basically the holes in the wall from rain world. Talking about rain world, there creature AI system will be and is a great insp

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