
Chess Engine
Chess Game Development Update I am currently developing a chess game where players can compete against a custom-built chess bot, choosing to play as either black or white . Current Progress I have successfully reached a stage where I can simulate the FEN (Forsyth-Edwards Notation) string onto the chessboard from both perspectives. However, I'm currently facing challenges in the next phase: processing the FEN string and using user input to develop a functional chess engine. Project Goals My vision for this project is ambitious. While many dominant chess engines are typically written in C or C++ , I aim to create a chess engine entirely in Rust and compete at that level. Challenges Ahead Despite my enthusiasm, I must admit that I am not well-versed in chess programming or programming in general. I hope to minimize the use of AI in this project, focusing on building everything from the ground up. Call for Support I welcome any feedback or assistance from those interested in contributing.
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