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Building "Architects of Chaos": A Physics-Based AI Building Competition

Building "Architects of Chaos": A Physics-Based AI Building Competition

via Dev.toHarish Kotra (he/him)

In this blog post, we'll dive into the technical details of Architects of Chaos , a physics-based building game where two AI agents compete to build the tallest and most stable structure. The Concept The core idea was to create a game that blends physics-based simulation with strategic AI decision-making. We wanted to see how different building philosophies (stability vs. height) would fare against each other and against unpredictable environmental challenges. The Tech Stack React 18+ : For the UI and state management. Matter.js : A 2D physics engine for the web, handling all collisions, gravity, and constraints. Tailwind CSS : For modern, responsive styling and layout. Motion (Framer Motion) : For smooth UI animations and transitions. Lucide React : For a consistent and clean icon set. Architecture: Syncing React and Matter.js The biggest technical challenge was keeping the React state and the Matter.js physics engine in sync. We used a central game loop within a useEffect hook in Gam

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