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Building a Full Player Onboarding Flow in UE5 (Account Email Character Creation)

Building a Full Player Onboarding Flow in UE5 (Account Email Character Creation)

via Dev.toDomTech Gaming

Dev Log #5 — Full New Player Flow (Magickness™) We’re currently in the foundation phase of development for Magickness™ , focusing on connecting core systems into a working player experience. This dev log covers a full dry run of the new player onboarding flow : Account registration Email verification Character creation UI → system transitions Why This Step Matters Up to this point, development has focused on stabilizing individual systems: Character preview and UI rendering Mesh alignment using Mixamo + MakeHuman Animation and locomotion pipelines This is the first pass where those systems are connected together into a real user flow . And that’s where problems start showing up. What Broke (and Why) Running the full flow exposed issues that weren’t visible in isolation: Authentication → character system data handoff issues UI state inconsistencies between steps Character initialization edge cases Preview system vs finalized character mismatch This is expected. Systems can work perfectl

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