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Build a Mobile Game with MoonBit

Build a Mobile Game with MoonBit

via Dev.toMoonBit

MoonBit compiles to native code (via C) with a strong type system and familiar syntax. Raylib is a minimal C library for games — window, drawing, input, and audio with zero boilerplate. Together, they let you build mobile games with native performance and a tiny package — no engine runtime, no garbage collector pauses. Since both MoonBit and Raylib compile to standard C, this stack theoretically runs on iOS as well, but this tutorial focuses on Android. You'll go from zero to a working Flappy Bird on your phone. Because MoonBit compiles to standard C code, the same game code can target multiple platforms by swapping the compilation toolchain: gcc or clang for desktop, emcc (Emscripten) to WebAssembly for browsers, or the Android NDK to cross-compile into a native .so shared library packaged into an APK. The core game logic requires no per-platform rewrites — though mobile targets like Android may need minor input adaptations, such as replacing keyboard events with touch gesture detecti

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