Bridging advanced mathematics, physics and computer graphics
There are lot of complication when it comes to how to renders 100k items over browser. With WebGPU, you can hit the maximum limits,This is not just a better then it's predecessor WebGL,This is primarily different at its core.A bad website could crash your entire device,not just the browser,until gpu get backs,up. I implemented various research papers and techniques some are well known, some are the things of the past,There are many but I will tell about my favorite or most interesting one "The chemical basis of Morphogenesis" By Alan Turing released in the Year 1952 He discovers if you mix chemical A,unto a surface,and chemical A feeds the surface,and we have chemical B that kills the chemical A,A reaction diffusion equation that happens over time,And you get organic matters,Things like brain or zebra print or leopard spots or anything So How I implemented it 1.We have a single torus displayed, 2.We maintain a ecs grid that maps over this torus uv,We then run a compute shader over this
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