
Bend Has a Free Language: The Parallel Programming Language That Automatically Uses All Your CPU and GPU Cores
You write a recursive function. It runs on one core. You want parallelism, so you add threading primitives, locks, channels, async/await. The code becomes 5x more complex for 4x more performance. What if the compiler could automatically parallelize your code — including recursive algorithms that seem inherently sequential? That's Bend. What Bend Actually Does Bend is a programming language where every program is automatically parallel. You write normal-looking functional code — recursion, pattern matching, higher-order functions — and the Bend runtime distributes it across all available CPU cores or GPU threads. No async, no mutexes, no manual thread management. Bend achieves this through interaction nets, a computation model that's inherently parallel. The runtime (HVM2) can execute on CPU (multi-threaded) or CUDA GPU. The same program that uses 1 core on your laptop uses 10,000 threads on an NVIDIA GPU — with zero code changes. Created by HigherOrderCO, Bend is open-source under Apac
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