
Adventure of javascript based MMORPG creation.
This post is hidden in my dashboard long-long time ago. Because a 8 or nine years ago - fare before AI ages. I start to create a small RPG, based on older graphics, the time passed by and project start as react but later turn to nextjs/TS. Honestly now I don't using neither. But this is a bit of time travel how chaotic is my mindset that ages. repo: ( https://github.com/Pengeszikra/rogmor ) live: ( https://rogmor.vercel.app/ ) Now I vibecode even a much smaller RPG with gemini CLI: ( https://dev.to/pengeszikra/the-royal-gazette-a-single-line-noble-intrigue-20nn ) Long-long time ago I decided to create some cool MMORPG program ... but I failed! Meanwhile I do lot of different jobs from seller (in RPG shop), graphic designer to front end developer. In a last few years my focus on react and functional programming, so now I can start write another (easy) MMORPG game. Maybe after famous TODO application, the MMORPG is the next indie development goal, especial when we would you like to be a
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