
A quick update on Lethal Grace — our fast-paced FPS where movement is as important as shooting
Sharing a small update on how development of our game Lethal Grace is going. It’s a fast-paced first-person shooter where movement is just as important as shooting. You play as Grace, a beautiful android working for a powerful corporation. Wall-running, time slowdown, using the environment to your advantage, and large-scale destruction are all part of the gameplay. Along the way you’ll be tearing through both humans and robots. What’s new lately? 🔸 Slides are now fully implemented — they blend naturally into combat and help you quickly reposition 🔸 Wall-running improved — movement feels faster and much smoother now 🔸 Physics and destructibility upgraded — the environment now plays a much bigger role in firefights 🔸 Three full levels are already built, and we’re actively testing the gameplay on them What inspires the project? 🔸 Atmosphere and themes are partly inspired by Detroit: Become Human 🔸 Combat pacing draws from a mix of Titanfall 2 and the modern RoboCop: fast firefights, verti
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