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28K TPS Single-Node Resource Scheduling Engine [Architecture Showcase]
⚠️ Disclaimer: This project was formerly a high-frequency routing and resource scheduling backbone carrying complex business logic. To strip sensitive business attributes and protect data privacy, the complete business source code has been physically destroyed. This repository serves strictly as an Architecture Showcase , preserving core design philosophies, benchmarks, and de-identified "hardcore" source code snippets (e.g., Lock-free Actor Dispatcher, Augmented Interval Trees, etc.). Benchmarks were conducted in a "noisy" development environment: Mac Studio M4 (36GB), 5+ VS Code instances, 10+ browser tabs, video playback, Docker (approx. 10 containers running), pgAdmin4, and other daily productivity tools. 💡 Genesis & Experiment: The "One-Man Army" Leverage in the AI Era In an era dominated by distributed systems, the default reflex for high concurrency is to split microservices and introduce Redis clusters with distributed locks. While a reasonable compromise for rapid iteration, t
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